
Hi, I’m Collin!
Welcome to my portfolio! I am an English teacher and instructional designer dedicated to equity and passionate about crafting engaging, learner-centered experiences that foster growth and development.
Join me on a journey through some highlights of a groundbreaking first-year writing course I crafted while teaching in the English Department at San Francisco State University.
Selected as a model for instructors by the SFSU Writing Program director, this curriculum design exemplifies my commitment to student-centered, project-oriented pedagogy.
Video introduction created with Camtasia.
Writing Techniques Glossary
My Writing Techniques glossary plays a central role in demystifying the writing process for students in my first-year writing course.
Initially, students engage with standard “textbook” techniques listed on a Padlet glossary I've created and curated.
A unique twist unfolds midway through the semester when students contribute their own techniques that have been inspired by their experience of the essays we investigate together.
Explore both the starting glossary and the evolving student-contributed version by clicking on the images to the right.
Created with Photoshop, Google Slides, and Padlet.
Game-Based Learning Activity for First-Year Writing Students
Game-based learning can be used to encourage reticent students to drop their guards and engage with course material. Click on the image to play a gamified writing techniques learning activity!
Created with Adobe Captivate.
Annotation Assignments
Annotation is key in my first-year writing course, bridging reading and writing (giving students the ability to use reading techniques to engage with writing techniques).
Students use annotation to analyze professionally-written essays and to provide in-line feedback on peers' work. For students' guidance, I've designed models to showcase effective annotation.
Click on an image to see the full doc with model annotations, created for students in my class.
Computer-Based Training (CBT) for New Employee Onboarding
Click on the the first screen of the CBT, to the right, to access the training.
I designed and developed this CBT for Mill Valley Pasta Co., an artisanal pasta brand owned an operated by famed chef Tony Adams. The CBT is the end product of an iterative instructional-design process. Its design is based upon established instructional design and pedagogical principles, such as schema theory and Clark and Mayer’s multimedia principle.
In order to explore the entire process leading up to the final product, including design document (with outline and flowchart), storyboard, and usability test, click here.
Created with Articulate Storyline and CreateStudio 3.
Branching Scenario-Based Reusable Learning Object (RLO)
I designed a branching-scenario reusable learning object (RLO) for a fictional café, the Pint and Cup, to address a critical performance issue: The café had been receiving numerous negative Yelp reviews due to preventable employee errors. This training activity directly supports the first learning objective outlined in the design document I developed, which serves to plan and justify the creation of the training program.
Click on the image to try out the activity!
Created with Articulate Storyline, Adobe Photoshop, and Adobe Stock Images.